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Company: The Famous Group
 

​This is a mixed reality project I was part of the team on at the famous group. I was mostly responsible for material and texture look development of the ice, hockey player arm and glove textures, ice pit model, and Chipotle order label. Also, helped on some minor Chipotle branding seen along the ring. the whole team did a wonderful job and everyone seemed to enjoy it! 

This project was to create a custom 3d environment for Super Bowl LV championship game of the National Football League for the 2020 NFL season. This environment was used for our Vixi software and ran live during the event. For this I was mostly responsible managing freelance artists and designers alongside Jeremy Lobdell and bringing their work into Unreal to create the final look of the scene while running technical and artistic support when needed. this covered shader creation, lighting, modelling, texturing and lighting along with some animation duties.        

This project was to create a custom 3d environment for NFL Draft for the 2021 NFL season. This environment was used for our Vixi software and ran live during the event. For this I was mostly responsible managing freelance artists and designers alongside Jeremy Lobdell and bringing their work into Unreal to create the final look of the scene while running technical and artistic support when needed. this covered shader creation, lighting, modelling, texturing and lighting along with some animation duties.      

These are various motion graphics I have done over the past 3 years at The Famous Group. Most of these are 'Call to Action's which prompt the viewer to interact with our digital social media display platform Vixi, which in turn displays your posts live at the event. When designing these I either had to follow a strict style guide that was provided by the client, or I was given complete freedom to design what I liked. I truly enjoyed the challenge of doing these! They are so different from each other in tone and style that I really get to stretch my artistic muscles.  I'm responsible for the design, animation, and overall execution of each one of these minus any sound design.  

Company: That Game Company
 

In my role as an Environment Artist at ThatGameCompany, I contributed significantly to the visual landscape of the game. Specifically, I focused on the creation, texturing, and lighting of key elements, such as the sand fall cliffside and low-level rock islands featured prominently in the second level. While collaborating closely with fellow artist Jackie Tran, I ensured the seamless integration of architectural elements into the game's environment. Additionally, my responsibilities extended to crafting the connection tunnel at the conclusion of this level and sculpting the mountain top showcased in the fifth level. Through these contributions, I aimed to enrich the player's experience by delivering visually captivating and immersive environments throughout the game.

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Company: Zwift
 

As an Environment Artist, I've worked on various projects, collaborating with teams to create immersive game environments. My duties included modeling, texturing, and lighting to bring worlds to life while navigating technical constraints. From crafting landscapes to architectural elements, I played a key role in shaping the visual narrative of each project, aiming to captivate players with visually stunning environments
 

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Company: High Impact Games
 

During my tenure at High Impact Games, I served as an Environment Artist, contributing to the development of three distinct games. In this role, my primary responsibilities revolved around the meticulous crafting of entire levels, involving modeling, lighting, and texturing. It was essential to strike a balance between creativity and adherence to the technical constraints posed by the PSP platform. Through my work, I aimed to enhance the immersive experience of each game while ensuring optimal performance on the handheld device.

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