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Dallas Thompson Robinson

 

For the past ten years I have worked in the games industry. I started working as an Environment Artist for High Impact Games then went on to other great companies such as ThatGameCompany and Disney Interactive. Currently, I hold the postion of Art Director at Wayforward Technologies. I have thus far had the pleasure of working on ten released projects such as: Ratchet and Clank: Size Matters, Secret Agent Clank, Jak and Daxter: The Final Frontier, Journey, and Centipede.

 

While grateful for my schooling, I find that the greatest form of education comes from everyday contact with working professionals. Even while at home in Studio City, California, I always strive to expand upon my current set of skills, all the while searching for the next big opportunity!

 

Art Directed Games

2 TBA VR Projects: - PC, PS4, Mobile (2017)

Adventure Time Puzzle Quest - iOS, Android, Amazon Fire (July 2015) 

Adventure Time: The Nameless Kingdom - 3ds,Xbox one, PS4, PC (November 2014)

Cartoon Universe: - 3DS, PC, Moble (September 2014)

Unrealesed Project: - Moble, PC, PS3, Xbox360 

 

 

Games Released

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World War Toons: VR  Side Content - PlayStation VR (Released November 2016)

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Adventure Time Puzzle Quest - IOS, Android (Released July 2015)

 

Adventure Time: Secret of the Nameless Kingdom - PS3. XBOX 360, 3DS (Released Nov 2014) 

 

Loony Tunes & Scooby Doo Cartoon Universe: Adventure - PC, 3DS, iOS, Android (Released Jul 2014) 

 

Transformers: Rise of the Dark Spark - 3DS (Release: June 2014)

 

Adventure Time: I Don't Know - 3DS, PS3, XBox 360 (Release: November 2013)

 

Journey - PSN (Release: March 2012)

 

Centipede:Infestation - Wii, 3DS (Dec: 2011)

 

Jak and Daxter: The Lost Frontier – PSP, PS2 (Release: Sept 2009)

 

Secret Agent Clank – PSP (Release: Jun 2008)

 

Ratchet and Clank: Size Matters – PSP, PS2 (Release: Feb 2007)

 

Short Films

Hevenly Peace: - Background Artist (September 2014) 

 

Skills

Experienced in Normal, Diffuse, Specular, Alpha, Reflection, Color, and Ambient Occlusion maps for various applications. Various other applications, such as:

Adobe After Effects
Adobe Photoshop
Unreal 4 Engine

Unity
Maya
3d Studio Max
Z-Brush
Sculptris

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